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Atari 2600 javascript
Atari 2600 javascript







Actually with Shoot The Rocks it's perhaps a bit more like Asteroids Deluxe, but you get the idea. The second is Shoot The Rocks which, as you can probably guess from the name, is a version of Asteroids. These days it's not a particularly well known game, despite being quite influential back in the day (inspiration for Yars' Revenge on the Atari 2600), and appearing in Ghostbusters. The first is called Star Citadel, which is a version of the old Cinematronics arcade game, Star Castle. Anyway, I feel like I should probably do a bit of self-promotion here because I've built a couple of HTML games too. Finding a Windows PC to test code on is more like work than fun, so my program could have some shortcomings in this regard.Some of these are awesome - I've just spent a bit too much time playing a few of them, especially Cube Slam. However, I do this for fun and I use a MacBook. I have improved my core code and the game should now run on recent versions of Internet Explorer (IE9, which is not available for Windows XP, only Windows Vista and Windows 7). All of these functions are provided by the escape key. The only other input required is for starting, pausing, and reseting the game. Since most people unfortunately do not have paddle controllers for their computers, the motion of the catch buckets is determined by the side-to-side motion of the mouse. Google already published an excellent online version of Pac-Man, and I just completed a version of Space Invaders, so that narrowed my choices. My favorite Atari 2600 games were Pac-man, Space Invaders, Centipede, Chopper Command, and Kaboom. The first game system that I used was the Atari 2600 since I am just beginning to write JavaScript that seems like a a good place to start looking for ideas. This focus drove my decision to copy a known, good game concept. With the sprite and game board management methods complete I applied them toward the creation of an actual game.Īt this stage I am more interested in investigating JavaScript video game creation techniques rather than developing new game concepts. I will write a more detailed description of these items latter, the real reason you are here is to see the results of the final step.

atari 2600 javascript

The game board class wraps around the sprite class and handles canvas creation, collision detection, score keeping, and other general tasks. Then, I created a class to manage the game board. I first crafted a generalized JavaScript class for creating and managing sprites.

atari 2600 javascript

JavaScript and HTML5 Kaboom Game Clone After finishing my HTML5 version of Space Invaders, and then modifying it for the iPhone, I decided to attempt generalizing the techniques that I developed.









Atari 2600 javascript